63 pages • 2 hours read
Erin HunterA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The hero’s journey, or monomyth, is a plot structure popularized by writer and mythologist Joseph Campbell. It describes a traditional plot structure that features a hero, usually endowed with some special power, and tracks this hero’s journey through trials to achieve a particular quest or objective. Along the way, the hero matures psychologically and spiritually. The monomyth is often applied to classic texts such as the Odyssey or Beowulf, but its structures have also influenced popular culture in stories like Star Wars and The Lord of the Rings. Over time, the hero’s journey has been modified and adapted by other scholars; not all works follow the structure exactly, and it is used instead as a broader classification for texts that depict a hero’s journey through a secondary world—either literal or psychological—and their growth in the face of trials both physical and mental.
Traditionally, the hero’s journey contains 12 to 17 steps, which can be grouped into three broader categories: Departure, in which the hero is called to adventure and must leave behind his ordinary world to advance onward to his quest in the secondary world; Initiation, wherein the hero is tested, gains allies, meets enemies, and develops skills or powers; and Return, when the hero confronts the ultimate ordeal and achieves the object of their quest, emerging psychologically matured and with new, auspicious knowledge.
Into the Wild uses a modified hero’s journey plot structure to chart Firepaw’s journey as a ThunderClan apprentice and growth into a seasoned, loyal warrior. Firepaw leaves behind his ordinary world as a house cat and undergoes trials in the wild that sharpen his survival skills and his understanding of the bonds of fellowship that govern Clan society. Ultimately, Firepaw’s personal integrity and ability to listen to his heart allow him to confront the ultimate evil—treachery within his own Clan—and emerge prepared to face it. Because Into the Wild is the first of a six-book saga, Firepaw’s ultimate ordeal with the antagonist is not depicted in its totality; instead, it develops over the rest of the saga.
In the Warriors world, the Clans’ social structure is based on core principles of fellowship and loyalty, which resemble values often found in Old English and Medieval literature. Cherith Baldry, one of the authors under the Erin Hunter moniker, has cited Arthurian legends and J. R. R. Tolkien, who was a medieval scholar and incorporated many Anglo-Saxon literary allusions into his work, as major literary influences i. The Arthurian and medieval influences inform the Clans’ values and structures in the novel.
One of the most prominent features of Early Medieval poetry, such as Beowulf or other Anglo-Saxon poems, is the idea of comitatus, which is defined as an intricate code of obligation between a king and the men who serve him. Comitatus is the intersection between loyalty, community, and camaraderie in battle and is the hallmark of warrior culture in Medieval and Early Medieval literature. A similar code of honor binds the Knights of the Round Table to their King Arthur in the Arthurian legends. The Warrior Clans reinforce a similar idea of comitatus: the structure of their society centralizes loyalty, and the Clans emphasize fostering fellowship to increase chances for survival. The observable comitatus in the novel contributes to its theme on the value of Personal Honor and Bonds of Choice.
Kennings are another core feature of Early Medieval poetry that influence Into the Wild. A kenning is an identifier formed by a compound word or phrase that indicates a person’s or object’s essential qualities; as such, it is a lexical or metaphorical representation of the person or object. Examples include calling the sea the “whale-road” or describing shadows as “night-shapes” (examples from Seamus Heaney’s translation of Beowulf, Norton Critical Edition, 2002). The influence of kennings is reflected in the novel’s lexicon and naming conventions. The cats are often named according to notable features of personality or physique; for example, the first word in Firepaw’s name refers to the color of his coat, and his warrior name Fireheart symbolizes the warmth and strength of his heart. Similarly, the names of seasons are based on the cats’ observations of how the leaves change, such as “leaf-bare” for winter or “newleaf” for spring. The medieval kennings’ influence prompts the reader to consider the essential qualities of both characters and setting and the role of the natural world in the cats’ frame of reference.
Into the Wild is a middle-grade animal fantasy novel, a genre commonly found in children’s literature. Works in this genre typically feature anthropomorphized animals as protagonists and often comment on human nature or environmental themes. Through the animal characters, young readers can observe intense or foreign emotions from an outside perspective; they learn about complex emotions and experiences through allegory, affording them greater empathy and identification. Into the Wild is preceded by works such as Brian Jacques’s Redwall series; like its literary forebear, the Warriors series also features anthropomorphized animals in a complex society and explores themes of honor and good versus evil.
Told solely through the perspective of wild cats, Into the Wild features cats who talk and think like humans but still retain cat characteristics and communicate through typical cat body language. This depiction allows young readers to identify with the characters but retain an outside perspective of the cats as animals. Into the Wild covers some intense topics for young readers and does not shy away from depicting dark subjects such as murder, betrayal, and loss. Exploring these topics through the cats’ perspective allows young readers to maintain a safe distance while processing the novel’s complex themes.