55 pages • 1 hour read
Stephanie GarberA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
When La Esmerelda arrives in Valenda, Tella is awestruck. She has never seen sights like the solid docks and the sky carriages, which carry passengers through the sky. She, Scarlet, and Julian disembark from the ship and walk toward a sky carriage that will take them directly to the palace. Before Tella leaves the dock, a small boy stops her and delivers a message from her friend, who welcomes her to Valenda, provides her with an entry ticket to Caraval, and indicates that he will meet her at the opening ball the next night. Although she is nervous, she intends to make her case for taking the entire week to win Caraval before paying her debt.
Tella makes her way to a sky carriage and rides to the palace with a malicious nobleman who threatens to push her out of the cart and assault her later for her attitude. He then silently mocks her as she experiences the wonder of Elantine’s palace for the first time. When the car arrives, she roams with a guard behind her until she finds the Sapphire Wing, where Legend’s players are staying. The matron stops her and asks for her name, checking it against a list of approved individuals. Tella’s name is not on the list.
Tella attempts to negotiate in order to stay with her sister, but the matron refuses; the only space for Tella would be a nest in the servants’ quarters, if one is available. Before the guard can remove Tella from the premises, Dante interferes and informs the matron that Tella is the heir’s new fiancé. Although the woman does not believe them, she finds Tella a room in the Golden Tower. Rumor has it that the Golden Tower is the original “Tower Lost” displayed in various Decks of Destiny. While she settles into her room, Tella overhears two servants discussing the murderous rumors that follow Jacks, Elantine’s heir—whose fiancé she is currently pretending to be.
The following morning, Tella receives two letters and a package. The first letter, which accompanies the package, comes from Jacks and instructs her to wear the dress he provides so that he can easily find her at the Fated Ball. She considers not wearing the dress but decides that it is the perfect revenge for Dante’s actions the prior day. The second letter comes from Scarlet, who plans to spend the day with Julian but will meet Tella in the courtyard an hour before midnight so that the sisters can attend the Fated Ball together. Tella decides to tell Scarlet everything, knowing that her sister will still help her to win Caraval.
Tella waits in the courtyard for Scarlet’s arrival, but her sister is uncharacteristically late. She searches the courtyard for Scarlet and instead finds Dante, who offers her fashion advice before insisting that she not attend the Fated Ball at Idyllwild Castle. In her certainty that the evening will go as planned, she insists on doing so and continues looking for Scarlet. Armando arrives. He tells her not to wait for Scarlet because he found her earlier, and she was unhappy to discover his ruse; when he left her, she and Julian had a heated argument.
Tella and Dante proceed to the ball with time running out, though she wishes that Dante would not follow her. As the carriage progresses to the castle, the stars disappear, reappear, and create the Caraval logo.
Tella observes Legend’s constellations while Dante explains how the stars will guide participants to the next clue on the following day. He tries one last time to convince Tella not to attend the Idyllwild Castle’s Fated Ball, but she remains determined to do so despite the fact that the moat that does not reflect the stars and the castle resembles a cage.
Tella and Dante enter the Fated Ball, and Tella gets caught up in the event’s grandeur. She must remind herself that Caraval is only a game. One of Legend’s players, Jovan, drops down from an aerial performance to welcome them to the game. Tella tries to interrupt Jovan because she has been part of Caraval before and believes that she knows what he will say, but Jovan insists on continuing because the welcome message has changed. Rather than the usual warning that everything they see is only part of the act, this welcome message insists that everything is genuine, no matter how fantastic it may seem. Jovan also warns that the Fates want to return to the world, and the only way to stop them is to win Caraval by recovering an object more powerful than the Fates and winning a rare prize from Legend. As Dante starts to guide Tella out of the ballroom, he notices that she tenses at the sight of the massive cage in the middle of the dance floor. However, before they can leave the room, Elantine’s heir stops them.
Elantine’s heir, Jacks, invites Tella to dance. Tella is caught off-guard when she realizes that he is the noble who threatened to push her out of the carriage. As she and Jacks go to the dance floor against Dante’s wishes, Jacks reveals that he is not only Elantine’s heir, but also he is the “friend” with whom Tella has been communicating for over a year. He is disappointed that she could not bring him Legend’s name, but he agrees to give her one more chance, though he changes the terms of their agreement. He now wants more than Legend’s name. His first condition is that Tella must convince the party guests that he and Tella are madly in love and are genuinely engaged, so that his position does not fail. He will not reveal the second condition until she accomplishes it. They arrive on the dance floor and dance offbeat and between other party-goers, but Tella sees Jacks’s charm. However, that changes when he kisses her fiercely and then bites her, drawing blood. He removes her scarf, and as she pushes against him, she realizes that he has no heartbeat. Jacks, her “friend,” is one of the Fates—the Prince of Hearts.
The Prince of Hearts freezes everyone momentarily so that he and Tella can talk. He is surprised at her shock, for he believes that the coin he sent her is an obvious clue. He gives Tella one final chance to meet his requirements but assures her that she will die if she fails him again. Now, instead of Legend’s name, he wants the man himself. To live, Tella must win Caraval and deliver Legend to Jacks, or her heart will stop. At the same time, she also must continue to convince everyone, including Dante, that their engagement is real. When Jacks unfreezes everyone, he announces his “engagement” to the party-goers, who applaud.
Back in the sky carriage, Tella still cannot believe that the Fates are returning to the world and that the Prince of Hearts kissed her. She asks Jacks why he wants Legend when he initially only wanted the man’s name; Jacks informs her that it makes no sense to merely accept Legend’s name when Tella can deliver the man in person. She asks for proof that Jacks knows where her mother is and that he knows her real name. In response, he gives her the card in which her mother has been trapped for seven years—a card with a dying heartbeat like her own. He makes her read the first clue and guides her to the Temple District, where he believes that the first clue is sending her.
Dreams of death haunt Tella’s nightmares. The next morning, when she wakes up, she can feel that her heartbeat has slowed overnight. After she tucks her mother’s card away for safe-keeping, she puts on the new outfit that Jacks has sent her—a sapphire-blue lace dress—and travels to the Satine District to keep an appointment he made for her at Minerva’s ModernWears (Tella is to obtain clothes that will support the illusion that she is Jacks’s fiancé). When she arrives, she believes that she must be in the wrong place. The Satine District contradicts her expectations of a luminous and expensive place for Valenda’s elite. Instead, the district looks rundown, as though it hosts many illicit enterprises. While she searches for Minerva’s, she finds the shop that she has used in the past to correspond with Jacks—Elantine’s Most Wanted. The proprietor directs her to Minerva’s and tries to warn her about the establishment, but Tella does not listen. When Tella arrives, she finds a guard sitting outside who unlocks an excessive number of locks to let her in.
Minerva guides Tella to an interior room and asks her to wait, as she has arrived early for her appointment. Tella is confused about this. When she enters the room, she finds Dante waiting for her and realizes that he intercepted Jacks’s note and changed the time of her appointment at Minerva’s so that he could talk to her about the Fated Ball. He now reveals that he knows that Jacks is the Prince of Hearts. He asks Tella what the Prince wants. Mindful of Jacks’s threat, Tella maintains the ruse that she is happily engaged to Jacks and that his kiss did not kill her because she is his true love. However, Dante does not believe her. Before he can fully convince her to tell him the truth, Minerva returns and chases Dante out. As he leaves, he gives Tella one final warning that Caraval is very real and urges her not to trust the Prince of Hearts.
Minerva brings in a cart of costumes and tells Tella to pick any costume she desires. She sorts through her options and finds an unfamiliar costume. She asks Minerva about it. The seamstress pales and says the costume should not be there, as it symbolizes Elantine’s Lost Heir, whom nobody believes exists. Despite Minerva’s protests, Tella chooses this costume as hers, claiming that the Prince of Hearts does not fully control her despite his power.
Tella returns to her room to find Scarlet waiting for her. Although Scarlet should not be in Tella’s room, she finds a secret passage linking their chambers. However, she wants to discuss Tella’s supposed engagement and demands to know what Tella is involved in. The more Tella insists that the engagement is genuine, the worse Scarlet feels because she does not believe it. Scarlet pleads with Tella to remember that Caraval is nothing more than a game and that she can trust no one while the game is occurring. Scarlet states that Tella should not participate in Caraval, but Tella insists. Scarlet will not participate in Caraval herself, so Tella assures her that she knows what is real and what is not.
As Garber introduces the primary conflict and clarifies the dire nature of Tella’s position, the protagonist’s experiences at Idyllwild Castle emphasize the theme of Discerning Illusion From Reality, and this concept is aptly embodied in the enigmatic and arrogant figure of Jacks, the Prince of Hearts. However, even before Tella becomes aware of Jacks’s identity as the Prince of Hearts and the mysterious friend who helped her during the events of the previous novel, Garber deliberately places the two characters in a tense conflict during their first meeting on the sky carriage. This scene foreshadows and establishes the dynamic between them for the rest of the novel, for just as they are trapped together in the sky carriage, arguing relentlessly, they will continually find themselves drawn to each other even as they fight against each other. Their ongoing conflict is further compounded by the fact that Jacks, as the Prince of Hearts, is one of the immortal Fates. Thus, not only must Tella fight against herself and her emotions, but also she must battle forces beyond the mortal world. For Tella, Caraval becomes a race against the clock, and she will die if she cannot achieve her goal.
Significantly, Tella’s actions reflect The Tension Between Free Will and Fate because she firmly holds her ground and refuses to change her views of Caraval even when evidence shows that the rules of the world around her have changed. For example, she adamantly denies the idea that unlike the last Caraval, this particular Caraval challenge is not an illusion, nor does she believe that there can be powers beyond herself that control her destiny. Her unwavering disbelief complicates the theme of Discerning Illusion From Reality because Garber suggests that Tella herself may not be a reliable judge of which is which. She does acknowledge that magic can kill her—because she witnessed magic’s effects during the previous Caraval—but she does not accept the idea that the Fates are powerful enough to change and control everything. More significantly, she rejects Dante’s insistence that the game is real this time. Thus far, Tella has remained a static character because she has refused to change and grow as a person. However, despite Tella’s resistance to her shifting circumstances, Garber suggests that Tella will soon undergo internal changes because she is repeatedly drawn to Dante and cannot resist his appeal despite her insistence that she will never love.
As with most of the scenes in this section, Tella’s arrival in Valenda and the first night of Caraval highlight the significance of Discerning Illusion From Reality. In contrast to the first novel—where everything was an illusion, and nothing was real—Tella’s skepticism creates an inherent tension because although she wants to see everything as being part of the game, it is imperative that she accept the reality of the world around her. A prime example of evidence that the events in this particular Caraval are based on reality comes in the contest’s opening message: “As fantastical as Caraval might feel, the next five nights are very real. Elantine has invited us here to save the Empire from her greatest fear” (116). In the previous novel, the pre-contest message insisted that everything was an illusion and warned participants not to get swept up in the game. Now, Caraval’s performers insist the precise opposite: that the game has real-world consequences. By highlighting this distinction between the first and the second novel, Garber crafts a warning not just for her characters, but also for her readers, who must necessarily view the unfolding events through Tella’s eyes. The welcome message for this round of Caraval therefore focuses on the risks and dangers of not believing the truth when one is presented with the appropriate evidence.
Throughout these chapters, the motif of cages appears in a variety of forms. The most prominent example occurs with the appearance of a literal cage in the middle of the Fated Ball’s dance floor. Significantly, people around Tella see the cage and those inside it as part of the entertainment; Tella, on the other hand, sees that “[f]rom afar they looked more like captive animals” (118). The fact that the Prince of Hearts forcibly guides Tella into a cage implies that he is also symbolically trapping her within his plan. The revelation of his identity and the act of kissing her bring his trap to life. Tella, who has always desperately fled from all forms of confinement, now finds herself trapped in an epic conflict between the Fates and Legend himself. Although she freely roams Valenda as part of her own quest, she now feels confined by the manipulations of far more powerful people who believe they have the right to make choices for her.
By Stephanie Garber