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47 pages 1 hour read

Robin Sloan, Rodrigo Corral

Mr. Penumbra's 24-Hour Bookstore

Fiction | Novel | Adult | Published in 2012

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Character Analysis

Clay Jannon

When we first meet him, Clay is an affable and unemployed art-school graduate. As a designer, his specific interest in typography makes him an appropriate candidate to solve the mystery left by Aldus Manutius and Griffo Gerritszoon. While he is comfortable with modern technology, as demonstrated by his ability to construct a 3-D model of the bookstore, he is not at the forefront of technological innovation: his kindle is one of the earliest models and has an unreliable battery. In fact, it is his habit of reading printed out copies of help-wanted ads while walking in San Francisco that brings him to Penumbra’s bookstore in the first place. That is, Clay is positioned somewhere between Kat’s complete immersion in the digital age and Corvina’s complete rejection of it, making him the perfect character to negotiate the tension between old and new technologies.

 

While Clay mostly reads social media and online articles rather than fiction, he has an enduring love for The Dragon-Song Chronicles by Clark Moffat. His interest in fantasy fiction shapes his reaction to the increasingly mysterious circumstances at the bookstore. While he is initially reluctant to investigate the books of the Waybacklist for fear of losing his job, once he has seen the encoded books all he can think about is solving the puzzle; it becomes his own personal quest.

 

One of the most important things we learn about Clay—and that Clay learns about himself—is that he is resourceful. Unlike his wealthy friend, Neel, Clay’s resourcefulness has less to do with money than with his ability to think creatively and to ask for help from his diverse group of friends. As well as Neel, Clay’s love interest, Kat and his friends Mat and Oliver all contribute support, advice, and their own particular skills to Clay’s quest and are a significant factor in his success. While Clay is not the most intelligent, rich, or powerful person we meet in Mr. Penumbra’s 24-Hour Bookstore, his ability to recognize the assets that are available to him and put them to good use and a key part of this is his ability to form strong relationships with other people. 

Ajax Penumbra

Mr. Penumbra is the enigmatic bookstore owner who employs Clay at the beginning of the novel. While he is a member of the Unbroken Spine and clearly loves books, he is not as rigidly opposed to new technology as is his former friend, Corvina. This is made clear when Clay finds a stash of old computer equipment in Penumbra’s office and learns that a number of Penumbra’s novices were once involved in the computer industry. In this way, he is quite similar to Clay: positioned somewhere between his love of old books and his interest in new technology. Penumbra is a fatherly figure, a teacher and a mentor to both his students and to Clay, who he encourages to solve the mystery of Manutius’s book. By stepping aside and allowing Clay to take on the mystery he has worked most of his life to solve, Penumbra is acknowledging the need to let a new generation take the lead and accepting the need for change.

 

This is not the same thing as giving up entirely, however, and the business he starts with Clay bears his name: Penumbra. Significantly, the word penumbra can mean an area of partial shadow; his name, then, is both reflective of his intermediate position between old technologies and new and suggestive of the mysterious organization with which he is involved. When considered in relation to his and Clay’s new business, a small consultancy firm “for companies operating at the intersection of books and technology” (285), the name suggests that this “intersection” remains in shadow and needs to have light shed on it. 

Kat Potente

Kat is Clay’s love interest in the novel, but she is also the technological “wizard” in his quest’s party and provides the group with access to Google’s immense resources. Other than the members of the Unbroken Spine, Kat is the novel’s keenest advocate for the idea of immortality. Fiercely intelligent, Kat is frustrated by the idea of her own—and others’—intelligence being limited by the biological inevitability of death. She thinks that extending the lifespan of human beings or eradicating death altogether would vastly increase their potential for progress. However, Kat’s singular focus on and interest in all things digital means that she can conceive of progress only in terms of technological advancement. This is particularly evident when she compares Shakespeare’s contribution to society to that of a software upgrade. Kat and Clay’s relationship and their conversations provide Sloan with an opportunity to challenge some of the limitations of Kat’s perspective. Despite her disappointment that Manutius’s book cannot reveal the secret to immortality, Kat’s continued friendship with Clay and the other members of the “quest” suggest that she might gradually come around to the idea that immortality can take the form of a legacy, and that it cannot be achieved without the help of your friends.

Marcus Corvina

Corvina is the head of the secret organization, the Unbroken Spine, and is, in many ways, the novel’s villain. Formerly Penumbra’s closest friend, Corvina is now his polar opposite. Where Penumbra welcomes change, Corvina advocates tradition. Corvina’s desire for things to stay the same is a desire for control. As the head of the Unbroken Spine and the CEO of the Festina Lente Company, Corvina is a very powerful man. While the Unbroken Spine continue to use traditional methods of analysis, there seems little chance that Manutius’s codex vitae will be decoded and so Corvina’s power is safe. However, if Penumbra were to successfully use new technologies to decode the book, it is unclear what would happen to the Unbroken Spine or to Corvina. Thus, his claims that he has Penumbra’s best interests at heart when he tries to persuade Clay not to try and decode the book seem unlikely. In fact, when Clay reveals that he has decoded Manutius’s book in the novel’s final section, Corvina doesn’t wait to hear what it says—he simply leaves the room. His failure to embrace change ultimately leads to what he most feared his removal as the head of the Unbroken Spine and the end of his power. 

Matthew Mittlebrand

Mat is Clay’s roommate and a special effects artist. Working in the movie industry, he is necessarily involved to some extent with modern technology; however, he prefers to use manual techniques rather than computer graphics to create his effects. In this respect, he provides a useful counterpoint to the novel’s interest in technological progress by highlighting the continued value and pleasure of older ways of doing things and the beauty they can produce. In particular, the processes by which Mat creates a replica of one of the bookstore’s logbooks draws attention to the fact that books are, to some degree, also technological objects and that printed books were themselves once the product of incredible innovation. 

Edgar Deckle

Formerly Penumbra’s night clerk, when we first meet Edgar Deckle, he guards the secret entrance to the Reading Room at the Unbroken Spine’s library in New York. While he is a relatively minor character, he is an interesting one who shares many characteristics with Clay and Penumbra. He is relatively receptive to the idea of using new technologies to advance the work of the fellowship and is vital to the success of Penumbra’s plan to make a digital copy of Manutius’s codex vitae; he was also the original creator of the bookstore’s database that Clay will later incorporate into his 3-D model. Significantly, Deckle is the only member of the Unbroken Spine who definitely has a family. This suggests that he hasn’t given his whole life over to the pursuit of immortality; instead, he is equally interested in living his life in the present as he is in the future. 

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