62 pages • 2 hours read
Mark LawrenceA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Content Warning: Both the source text and this guide describe scenes that deal with enslavement and racism.
In two sentences, the prologue explains that the opening line of a different book was “The first arrow hit a child” (1).
Livira is a young girl living in a barren, harsh land called the Dust. She gets into a fight with a bigger boy named Acmar, and the other children cheer her on. Her Aunt Teela intervenes and sends Livira to fetch water. On the way to the well, she encounters a woman named Ella, who gives her a ball of twisted wind-weed that contains the image of a young boy.
As Livira gets water, a girl named Katrin asks why she got into the fight. Livira claims that Acmar insulted her, but in reality, she wanted to stop him from taking a scrap of paper that she found. While she cannot read the writing on it, she is curious about it, but the others in the village rebuff her questions. Livira wants to go to the city, Crath, but Katrin says that its residents won’t let her in. Their argument is interrupted when a stranger appears in the distance.
The stranger who comes to the isolated settlement is a wolf-like canith, which the villagers call a “sabber.” He says “T’loth criis’tyla loddotis,” (11) then tells the villagers that they belong to the canith now. Despite the men’s attempts to defend the village, the canith and his reinforcements kill those who resist. In the ensuing panic, Livira is knocked unconscious.
The canith bind Livira and the children together and lead them away, across the Dust. As they walk, she realizes that her wind-weed is gone. She then notices the ribs of a massive ship in a long-dry lakebed, as well as the remains of an ancient tapwood tree. As they reach the hills, an arrow strikes one of the children.
The group is ambushed by soldiers from Crath. Although the soldiers kill the canith, they show little compassion to the captives; they leave the body of the fallen girl behind and lead the surviving children away. Livira approaches a soldier named Malar, whose face is badly clawed, and asks him about the city of Crath, but he brushes her off. As they travel, Malar is attacked by a burrowing dust-bear. While the other children flee, Livira grabs one of Malar’s daggers and forces the creature to retreat. When the group finally reaches the city, Malar tells Livira that she will be assigned a job there. Livira also learns that Crath’s value lies in the library at its center.
Evar Evantari is a young canith trapped in the library. He and each of his four “siblings” were caught by the Mechanism, a device that allows users to experience the content of a book as if it were reality. However, the Mechanism sometimes loses track of people. After exploring the worlds of different books, the five lost children emerged together into a now-abandoned chamber. Each child now has a unique skillset acquired from the books they had with them at the time. However, Evar has no real skills and is only haunted by a faint memory of “someone” whom he must save. Evar builds a ramp of books in a desperate attempt to reach the library’s ceiling, feeling as if escape is his only hope.
Clovis, the only girl in the group, was the last to be lost; she had hidden in the Mechanism to escape when the human “sabbers” massacred their people. Now, she is violent and angry, and she stalks off to track down an Escape, a monstrous creature that periodically emerges from the Mechanism to feed off the library’s ideas. Evar goes after her to help but is chased by the Escape instead.
The Escape chases Evar through the library’s endless maze of book stacks, mimicking the stories it encounters and growing into a menacing creature with scythe-like limbs. Clovis intervenes and stabs the creature. As the Escape dissipates into nothingness, Evar realizes that Clovis and their brother Kerrol were using him as bait to draw out the Escape, knowing that manipulating his fear would make it easier to track.
In the aftermath, a massive bookstack collapses and nearly traps them. Among the scattered books, Evar finds a plain, leather-bound volume that feels familiar. Clovis looks at it first and says it’s not in a language that they have been taught by the Assistant (the automaton that raised them). However, when Evar looks at the volume, he finds a message inside that he can read; it is a note addressed to him. It warns him not to turn the page and tells him to find the writer “at the bottom” (48) in a place called the Exchange.
Upon her arrival in Crath, Livira is struck by the contrast between the crowded city and the Dust. As she follows Malar, she is met with disdainful glances, casual cruelty, and unfamiliar wealth, all of which deepen her growing resentment and confusion. Malar also pushes her into a trough of water as punishment for her questions.
He takes the children to a building with five doors, each representing a different social tier and opportunity. He sends most of the children to the first door and tries to send Livira through the middle door. However, she chooses the fifth door, which is traditionally reserved for the highest-born citizens. She tells the white-robed elder at the door the same foreign words that she heard the canith say. When the elder begins to refuse her entry, a pale man in gray arrives and convinces him to let her pass.
Livira enters a grand chamber with four tables, each of which tests children for placements in different roles throughout the city. The first examiner tests Livira on math, but although she is able to complete quick mental calculations, she does not know formal mathematical terms. At the second table, she struggles with books for the first time, prompting laughter from the other children. When asked to write her own name, she writes in a strange script instead. The man in gray, Davris Yute, advocates for her, insisting that she has potential despite her lack of formal training. Ultimately, however, the examiners and Algar, a lord watching the proceedings, deem her to be unfit. As Livira leaves, Yute catches up to her and offers her a job in the library.
Evar brings the mysterious book and returns with Clovis to the siblings’ camp, which is situated beside a deep pool. Though Evar tries to keep the book a secret, Kerrol quickly suspects that Evar has found something significant. When Kerrol presses him on the topic, Evar retreats and approaches the Soldier—the other automaton who raised him and his siblings. The Soldier comments on Evar’s book: a rare display of interest from the normally reserved figure. When Evar mentions that Clovis killed the Escape, the Soldier prepares to look for further disruptions, and Evar decides to join him.
Evar follows the Soldier to the reading room that contains the Mechanism. As he does, he reflects on the turbulent relationships amongst the siblings. Although there were once five of them, the eldest, Mayland, is now missing and presumed dead. The remaining three are often at odds, and they use Evar as their peacekeeper.
By the Mechanism’s door, Evar and the Soldier meet with the Assistant. When the Assistant comments on his book, Evar questions her about the author, but she cryptically replies, “The person who finished writing it was very different from the one who started it” (79). Before he can inquire further, the Mechanism begins leaking part of Starval’s simulated world into reality. Several Escapes appear, including a massive, insect-like creature. When the latter attacks the Assistant, Evar impulsively tries to protect her. With Starval’s help, they eventually drive the creature back toward the Mechanism, where a strange force pulls it back inside. Evar is shaken and realizes that the Mechanism still exerts a pull on him and his siblings, desiring to reclaim them. The Assistant, despite her near-invincibility, is also damaged after the fight.
Master Yute escorts Livira through Crath’s crowded streets and up the mountainside to a tower-shaped house. There she meets Salamonda, Yute’s friendly yet formidable housekeeper, who takes charge of Livira. The house is full of books, towers, and mysterious objects, and it also houses Wentworth, Master Yute’s massive cat. Although Livira accepts the proffered new clothes and food, she remains wary.
Master Yute takes Livira to a cave at the top of the mountain, explaining that the cave is the entrance reserved for library staff; the public entrance lies further below. Inside, the library is a labyrinth of corridors filled with staff members who are busily transporting stacks of books. Yute brings Livira to Master Logaris, a teacher overseeing a classroom of young trainees, and leaves her with him. Logaris introduces Livira to her new study group, warning that her lack of reading and writing skills will be their responsibility to address.
Livira begins adjusting to life in the library. She and the four other trainees in her group—Arpix, Carlotte, Meelan, and Jella—share dinner in the bustling dining hall. Livira’s rough appearance draws the others’ curiosity, and she tells them about life in the Dust. Despite her exhaustion and unfamiliarity with reading and writing, Livira pushes herself to keep up with her peers. As the day ends, Livira is shown to her own small room. Once alone, she collapses in tears, overwhelmed by sorrow, guilt, and loss for those left behind.
Evar and Starval meet with Clovis, Kerrol, the Assistant, and the Soldier. Together, they discuss the increasing attacks of the Escapes. Kerrol suggests that the Escapes’ arrival can be explained by an energy leakage coming from the Mechanism, but Starval suspects sabotage.
When the siblings learns that the Soldier attacked the Escapes—something that he has never done before—they question him. He explains that he attacked the Escapes to save Evar’s new book. Clovis demands to see the volume. Evar reluctantly surrenders it, but before anyone else can examine it, the Assistant returns it to Evar, declaring it to belong to the boy. The Assistant’s touch also briefly reveals a design on the cover, depicting a person amid chaotic lines.
Evar reflects on his lost brother Mayland’s passion for mythologies, including a story about the original library founded by Irad, a descendant of the first murderer. Mayland believed this library to be an echo of that primeval one. Evar sets off alone to look for answers about the mysterious girl whom he is certain that he must help. He goes to the “char wall,” where a past fire left charred books that seal off one of the library’s doors. However, the Soldier intercepts him. When Evar insists that he needs to find the girl, the normally stoic Soldier changes. He says that he lost her as well as himself and would not hesitate to stop anyone who hurts her. However, the Soldier’s usual demeanor returns just as quickly, cutting off what he was about to say about the girl’s location.
The Book That Wouldn’t Burn is a story that loops into itself several times, using narrative tricks that take a novel approach to chronological timelines. This aspect of the novel is made clear in the two-sentence prologue that states, “The first arrow hit a child. That was the opening line” (1). Notably, the context for this statement is withheld until Chapter 2, when the narrative finally reveals that the arrow in question kills the girl in Livira’s group of captive children. Much later, it is revealed that the prologue features the “opening line” of the book that Livira herself has written, which is also the book that Evar first took into the Mechanism with him. And of course, the prologue also features the very first line of The Book That Wouldn’t Burn as written by Mark Lawrence, thereby imbuing the novel with a metafictional subtext from the very beginning.
Ultimately, the structure of Lawrence’s novel examines The Transformative Power of Fiction, as well as the organically interwoven nature of individual stories. To this end, Lawrence includes a wealth of obscure literary references, infusing his world-building with key details that are designed to resemble iconic moments from the annals of fantasy literature. For example, Lawrence pays homage to J. R. R. Tolkien, one of the most influential fantasy writers of all time; when Evar describes the doors of the Mechanism, one door is clearly meant to resemble the door into Bag End, the cozy underground residence of the titular character of The Hobbit (1937). In addition to literal references to various fantasy novels, Lawrence uses the plot of his own novel to make oblique allusions to other stories, particularly those that feature hidden portals into alternate worlds.
A prime example of this pattern can be found in Evar’s situation, which resembles C.S. Lewis’s The Chronicles of Narnia, for just as Evar and his five siblings are trapped within the library for vast amounts of time, the four Pevensie siblings in The Lion, the Witch and the Wardrobe (1950) wander through a magical portal and have experiences that change them forever. Similar to the Pevensies, Evar and his siblings have spent over a decade in a different world, but when they emerge from the Mechanism, they are still the same age that they were when they first entered. Notably, the library is nearly infinite in the books (and therefore the portals) that it includes, and the narrative implies that books from the real world are among them, including Lawrence’s own body of work. Thus, the author deftly connects his carefully crafted universe—or multiverse, as it were—to reality, once again creating a metafictional commentary upon the nature of storytelling itself.
Despite Lawrence’s complex maneuverings of time and space, The Book That Wouldn’t Burn is told from the perspectives of two main characters: Livira and Evar. Their alternating narratives contrast, but their stories also share many common threads in addition to their literal link through time. For example, both characters are defined by their curiosity and their desire for knowledge, yet this common trait manifests in different ways for each of them. Evar searches for identity and seeks answers to the gap in his past, and his story is marked by a sense of melancholy and existential yearning. His siblings gain a sense of personal identity by specializing in the skills that their respective books have given them: Mayland has history, Kerrol psychology, Clovis combat, and Starval assassination. However, Evar’s book, as is later revealed, was written by Livira, and she has filled its pages with fictional adventures featuring herself and Evar. Thus, while Evar’s book-derived skills focus on his empathic nature, he also becomes something of an outsider among his siblings.
By contrast, Livira is led to believe that knowledge represents liberation and empowerment, as her new vocation of learning opens doors to a world that was previously inaccessible to her. Notably, Livira’s status as someone from the Dust soon delivers an early example of The Dangers of Xenophobia, for she and those like her are referred to derogatorily as “dusters” or “dust-rats” by the people in Crath City. This issue of “othering” will become exponentially more important as the story continues, given that Livira and others who come from the Dust are regarded as uncivilized, less intelligent, and fundamentally different from those who live in the city. As such, the children from the Dust are almost always sent to the first door in the hall of allocation, which leads to the lowest rungs of the city and features menial jobs in the sewers. The fifth door, on the other hand, is reserved for the children of the city’s nobility. When Livira undergoes testing, she is immediately struck by how unfair the system is, for although she can instantly perform calculations without assistance, unlike the other children, she is dismissed because of her lowly background and lack of formal education. Notably, Master Yute is intrigued not just by her intelligence, but also by her refusal to bow to societal expectations and pressures.