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From the moment he is introduced in the text-free first chapter, Jack adopts the role of the evil Sorceress and positions himself as the arch-villain during play. He constantly treats his younger sister as his “minion” and spends his days causing trouble for the other children. Often, his actions are just a part of the game, but there are also times when he crosses a line, as when he breaks the table in the Dragon’s Head Inn. However, for Jack, the word “evil” is a code for far more than mere villainy, and the deeper nuances of his chosen role are implied during the emotional conversation with his mother in the chapter entitled “The Army of Evil.” His mom’s oblique references to the Sorceress indicate her awareness that Jack is likely someone who has an LGTBQ+ identity, and when she tries to vaguely broach the subject with him, he assumes that she is talking about the fact he is “evil.” His response is genuine and reveals that “evil” is the label he has adopted to define his sense of being different. At this early stage of his life, he simply doesn’t have the vocabulary or conceptual understanding to delve any deeper into his feelings. The label is also telling in that it demonstrates Jack’s subliminal awareness that the way he thinks and feels is viewed as wrong by some portions of society. Thus, for Jack, “evil” symbolizes the tension and confusion he feels about his identity. On one hand, being the Sorceress makes him feel “Magical. And Powerful. And Amazing” (187); but on the other hand, there is a growing consciousness that people may not accept him for who he is. Leaning into the “evil” side of things provides him with a layer of protection against that prejudice and creates an alternative reason for why people reject him: one that is based on his choice rather than his identity.
Cardboard is central to everything that happens in The Cardboard Kingdom. Serving as a physical manifestation of the children’s imaginings, the material transforms into any prop or costume they need. Significantly, there is nothing inherently interesting about cardboard; it is plain, utilitarian, and boring until the children apply their imaginations and transform it into fantastical costumes, props, and sets. If their creative play is an art, cardboard is their medium. For Jack, cardboard becomes a headdress that transforms him into the amazing and powerful Sorceress, while for Sophie, it allows her to embrace the most boisterous parts of her personality as the Big Banshee. For Connie, it turns her into a robot and helps her deal with social anxieties, and for Becky and Alice, cardboard is the foundation of their burgeoning businesses. Finally, during the last week of summer, the Army of Evil uses cardboard to create a sequence of elaborate sets and villains that come together to give the group one final epic quest. In this way, while cardboard represents imagination, play, and creativity, and it also functions as a symbol for potential. Just as the children have their entire lives ahead of them and are figuring out who and what they want to be, carboard has the potential to become absolutely anything.
When Alice and Becky get drawn into an escalating competition for their friends’ attention and money, they each lose sight of why they each wanted to start businesses in the first place, and their rivalry causes harm to their customers. When they put aside their conflict and decide to pool their respective talents, the Dragon’s Head Inn is born out their realization that they’re better off joining forces than continuing to compete. As the other children gather together throughout the summer, the Dragon’s Head Inn becomes a second home for everyone in the Cardboard Kingdom. The inn therefore represents The Celebration of Diversity, for everyone is always welcome, and the children frequently use it as a hangout after a day of adventures to share their stories and reminisce.
With all of this in mind, the Dragon’s Head Inn functions as a symbol of friendship, community, and inclusivity. This idea is emphasized in the artwork of the Dragon’s Head Inn, for these panels always depict a large and diverse group of children engaged in conversation, games, and other activities (82, 120-21, 268-69). The importance of the inn is also underscored by the final chapter, which shows the other children gifting Becky with a quest to thank her for hosting her friends all summer. The final chapter therefore illustrates how thoughtful, inclusive, and tight-knit that group has become, and the Dragon’s Head Inn is at the center of these relationships.
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