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Rick RiordanA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Guided by the prophecy of Dodona, Apollo, Leo Valdez, and Calypso arrive in Indianapolis on the back of Leo’s great bronze dragon Festus. After they disembark, Festus folds into a large bronze suitcase to avoid detection. Apollo and the others are surprised at how oblivious the mortals around them are to their presence. The reason is that the people are disguised blemmyae—monsters from Greek mythology who wear their faces on their chests. One of the blemmyae, who calls herself Nannette, tells Apollo she is arresting him in the name of the Triumvirate.
Blemmyae pour into the city square to attack Apollo and the others. Leo tries holding them off by shooting fireballs. (As the demigod son of Hephaestus, the Greek god of fire and metallurgy, Leo has power over fire and machines). Calypso and Apollo fight the blemmyae; Calypso’s hand and ankle get broken. An orange-colored headless ghost appears on the scene, beckoning the friends toward a plaza with a building that looks like a train station.
The ghost vanishes. Leo distracts the blemmyae so he can steal a nearby bulldozer for an escape. He manages to operate the bulldozer, and the group gets into the machine, but the blemmyae wreck it. Nannette tells Apollo he was supposed to be one of the chief attractions at the emperor’s naming day ceremony, but she will, unfortunately, have to kill him right now. Before Apollo can make sense of Nanette’s statement, a silver-haired woman appears in the plaza. She asks the group to duck and activates crossbows all across the circle. The blemmyae are shot dead. The woman is Emmie. The ghost, Agamethus, led the group to her at her request. She takes Apollo and his friends into Waystation, the station-like building.
The Waystation is a sentient, magical building much bigger on the inside than the outside. Emmie takes Calypso to the infirmary. Leo worries about Festus, who has been left behind in the square. Apollo and Leo meet Josephine, who runs the Waystation with Emmie. They also spot a child’s room that looks abandoned and has nightmarish drawings scribbled on a wall. Josephine tells them the Waystation was built by a demigod in the 1880s and has since served as a refuge for magical beings. Emmie and Josephine used to be Hunters (an elite group of maiden warriors) for the goddess Artemis, Apollo’s twin, but have swapped immortality for a regular life. Josephine is a demigod daughter of Hecate, the Greek goddess of magic and witchcraft, and a mortal mechanic. Apollo realizes Emmie is Hemithea, a mortal he turned into a god.
Thousands of years ago, Hemithea and Parthenos, the daughters of the cruel King of Naxos, were fleeing their father’s wrath. When chased to the edge of a cliff, the young women jumped into the sea, praying for Apollo’s mercy. Apollo saved them and turned them into minor gods. Afterward, he realized he had misheard them: The women had actually called to his sister Artemis.
In the present, Apollo has a vision of a scraggly-looking Meg being threatened by Nero. Nero commands his stepdaughter to capture Apollo before he can find the next oracle. He refers to the emperor in Indianapolis—the second member of the Triumvirate—as the “New Hercules” (50). Meg is to be accompanied by two guards, Vortigern and Marcus. Apollo wakes up to find Calypso healed. Agamethus, the ghost, has returned.
Agamethus communicates using sign gestures and a rigged Magic 8 Ball, a toy used to answer questions. The Magic 8 Ball tells Apollo to bring “her” home. Apollo thinks this means Meg, but Josephine and Emmie assume it’s Georgina, their seven-year-old adopted daughter who has been missing for a while. Josephine and Emmie gave up being Hunters, who have a strict code of celibacy, to be with each other. Agamethus had brought them Georgina, abandoned as an infant. Apollo believes there is a connection between the Oracle of Trophonius and Georgina, as Georgina has always been drawn to the Oracle.
That night, Apollo recounts the prophecy from Dodona for Emmie and Josephine. According to Emmie, “a cave blue and hollow” (66) refers to the Bluespring Caverns, 80 miles from the town. The Cave of Trophonius is a dangerous oracle. To receive a prophecy from Trophonius, the petitioner must endure unspeakable horrors. Emmie and Josephine learned this the hard way because Georgina became irrational after visiting the cave. After the New Hercules arrived in town and set up a hidden palace, he began hunting magical creatures, such as a pair of griffins Emmie and Josephine were hosting. He managed to capture the griffins one day when they were out hunting. Georgina decided to consult the oracle for a way to save the griffins. The story is interrupted by a crash on the roof. Emmie and Josephine go out to investigate.
The first set of chapters begins in media res, plunging readers into the action without much exposition. Apollo, Leo, and Calypso find themselves in danger moments after they arrive in Indianapolis. This decision signals that the novel will be fast-paced, with background details unfolding alongside the action. The Greek and Roman elements, a consistent feature of Riordan’s Percy Jackson universe, make an immediate appearance in the form of the blemmyae, creatures from European mythology with faces on the torsos. While the characters are rooted in mythology—Calypso, for instance, predates even gods like Apollo and is a character in Homer’s Odyssey—they are set in a contemporary milieu and reimagined. For instance, in ancient Greek mythology and folklore, Calypso is a nymph or a nature-spirit attached to a specific location. The Greek poet Homer imagined her as a magical being living on the island of Ogygia, where she trapped the hero Odysseus for seven years. Homer’s narrative paints Calypso as a seductress, and her viewpoint is not given much room. Riordan fleshes out Calypso’s character and gives her agency. In his narrative, which carries over various series), Calypso’s island exile is unhappy, and she gives up her magical powers for love and freedom. The juxtaposition of the mythical with the contemporary makes the characters relatable and adds considerable humor to the proceedings.
Humor is one of the chief features of Riordan’s narrative style in the book. The novel is narrated in Apollo’s first-person voice, which is distinctive in its dry wit. For example, the novel’s opening line is, “When our dragon declared war on Indiana, I knew it was going to be a bad day” (1). Apollo’s narration also invokes humor because he constantly compares what he thinks is owed to him as a god to what he gets as a mortal. His sense of outrage at not being afforded the respect he thinks he deserves is comical. For instance, when Apollo is asked to wash and cut vegetables for dinner at the Waystation, he notes: “Perhaps if you were laboring away for years writing an opera about the glories of Apollo, I could understand the appeal of being productive. But how can you get a sense of satisfaction and serenity from preparing food?” (62).
A new set of characters is introduced with the Hunters in the form of Emmie and Josephine. One of the important features of the Trials of Apollo series is that it combines elements of both Greek and Roman mythologies. While The Percy Jackson series is more rooted in Greek mythology, this series takes elements from both cultures. The Triumvirate of the three evil emperors of ancient Rome is drawn from actual history, while Emmie and Josephine are Greek in origin.
This section introduces the theme of manufacturing different kinds of family units. While Apollo in his human form finds kinship with Meg and Leo, Emmie and Josephine set up a home for all kinds of marginalized creatures and castaways. Family is more about friendship rather than just blood relationships. The Waystation—a prominent symbol in the book—signifies the importance of found rather than inherited families. Another key theme introduced is Apollo’s discomfort with Mortality and Human Existence. Having known absolute power and perfection, Apollo in his human teenager avatar constantly rues the limitations of mortality. When facing the blemmyae, Apollo feels encumbered by his sluggish human form and tells the reader: “I hated having a mortal body. I experienced so many bothersome things, like fear, cold, nausea, and the impulse to whimper Please don’t kill me” (17). Though Apollo’s frustration at human limitations is understandable, throughout the novel, he will learn that immortality is not the perfection he has assumed. Human existence offers a chance to engage with life in a way immortality cannot.
One of the plot devices Riordan uses to propel the narrative is Apollo’s frequent visions and dreams. Apart from moving the story along, Apollo’s dreams serve a two-fold purpose: One, they show that Apollo is still struggling to reconcile his memories of his immortal life with his conscientious human mind; second, though he can no longer see the future as he could as a god, his connection with prophetic visions is still intact. The motif of Apollo’s visions can be seen in Chapter 2 when Apollo dreams that Nero is instructing Meg to carry out an assassination attempt on Apollo. The dream acts as narrative exposition, ensuring the reader gets important backstory about Meg, her relationship with Nero, and her bond with Apollo. It also shows that Apollo still has prophetic powers that can help his quest.
Each chapter in the book is prefaced by a badly-written haiku that comments on the action to follow. A haiku is a sparse Japanese poetic form of three lines that uses its brevity to convey a striking image or idea. Apollo’s haiku are strange—for instance, Chapter 2 begins with “Headless guys and gals / Not loving the Midwest vibe / Oh, look—a cheese ghost” (12)—and a humorous way of showing how the god of poetry now struggles to create art.
By Rick Riordan
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Challenging Authority
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