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54 pages 1 hour read

John Gwynne

The Shadow of the Gods

Fiction | Novel | Adult | Published in 2021

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Chapters 11-22Chapter Summaries & Analyses

Chapter 11 Summary: “Varg”

Content Warning: This section contains scenes of graphic violence, enslavement, and child kidnapping.

Varg awakens in the hall of the Bloodsworn after six days of recovery from his wounds. He is greeted by Svik, one of the warriors, who explains how Varg survived thanks to Glornir. Varg is given food and another warrior, Røkia, arrives to begin his training. She says he needs to learn to use a shield as both protection and a weapon. Under her guidance, Varg learns the basics. Varg tries to ask her about Vol’s whereabouts, but Røkia brushes him off, saying he needs to prioritize his training and earn his place among the Bloodsworn.

Chapter 12 Summary: “Orka”

Before Virk’s duel with Guðvarr, Orka advises him to end the fight quickly by striking fear into his opponent. As the fight begins, Guðvarr, though wearing fine armor and wielding a sword, reveals his lack of actual fighting experience. Virk, despite his simpler equipment, gains the upper hand, striking a blow to Guðvarr’s shoulder and forcing him to submit.

However, Guðvarr’s taunts provoke Virk, leading him to raise his axe to deliver a death blow, breaking the agreed-upon terms of the duel. Sigrún’s Tainted warrior, Vafri, intervenes and rips Virk apart. Thorkel tries to stop her, but he is injured, and the attack only ends when Sigrún activates her collar. The jarl declares that Virk broke the rules and that his death at Vafri’s hands was justice. Orka watches Vafri lick Thorkel’s blood off her blade.

Chapter 13 Summary: “Varg”

After a day of sparring and training under Røkia, Varg joins the Bloodsworn and Jarl Logur’s warriors for a feast in the mead hall. Varg befriends Torvik, a young scout-in-training for the Bloodsworn, who is eager to prove himself.

The feast is interrupted when Prince Jaromir of Iskidan and his warriors arrive uninvited. Jaromir demands the surrender of Sulich, one of the Bloodsworn, but Glornir calmly refuses. One of Jaromir’s guards threatens violence, prompting the entire Bloodsworn to rise in defense. Sergei, a merchant accompanying Jaromir, diffuses the situation. Jaromir vows to return with evidence of Sulich’s crimes and leaves the hall.

Chapter 14 Summary: “Elvar”

The Battle-Grim camp on a remote island after two days of travel south. They find a plateau near a massive moss-covered rock, which Kráka identifies as an oath stone. Uspa uses her blood to awaken the stone. The runes glow and images appear, depicting the war of the gods and the origins of the Tainted, those with god blood.

The carvings tell a story of jealousy and betrayal, including the binding of Lik-Rifa, the dragon, and the brutal blood feuds among the gods. The Battle-Grim debate the truth of these stories. Elvar remains skeptical of Lik-Rifa’s existence, citing the lack of any dragon-born Tainted. Agnar, however, reminds them that the gods’ offspring caused the near-destruction of the world, a danger they must always guard against.

The camp’s peace is shattered during the night by an attack from night-wyrms—slimy creatures that emerge in swarms. The wyrms attempt to burrow into the warriors’ bodies. Elvar and the others use fire and weapons to drive them back underground. The attack leaves the group shaken and wary. Elvar notices the oath stone’s glow fading and realizes it drew the wyrms to the camp. Agnar orders the group to return to the safety of the Wave-Jarl.

Chapter 15 Summary: “Orka”

Orka, Thorkel, and Breca return to their steading and settle back into their routine. Breca is distressed over the injustice of Virk’s death and, despite his mother’s warnings about letting nature take its course, saves a moth trapped in a spiderweb.

Orka, unable to shake her unease, visits Froa—a vaesen spirit bound to a sacred ash tree near their home—to seek advice about relocating their family. Upon arriving at the site, Orka is horrified to find the ash tree destroyed and Froa dead. Orka realizes the same people who destroyed the tree may be connected to the murders and kidnappings. She then hears distant screaming from the direction of her steading.

Chapter 16 Summary: “Varg”

Varg approaches Glornir to request an akáll from Vol, a ritual that would let him relive his sister’s final moments. However, Glornir tells him that Varg is not yet truly Bloodsworn, despite his initiation and training, and that proving himself will take time. Though frustrated, Varg accepts his judgment, and Glornir gives him money for equipment.

Chapter 17 Summary: “Orka”

Orka races back to her steading to find the gates broken and the hall burning. Inside, she finds Thorkel surrounded by the bodies of his attackers. He manages to tell Orka that Breca was taken before succumbing to his injuries.

Orka tracks the attackers to a riverbank, where a group of them are butchering her pony. She kills most of them but captures one and interrogates him about Breca’s whereabouts. He tells her that her son was taken down the river by a group led by a man named Drekr. Orka kills the young man and then swears to exact vengeance on those responsible for her family’s destruction.

Chapter 18 Summary: “Varg”

Svik and Røkia help Varg buy weapons, clothing, and a helmet. Glornir also gives Varg a spear previously owned by a fallen comrade.

While the Bloodsworn prepare to depart Liga, Varg learns more about the warband, including that they used to be led by a warrior named Skullsplitter. On the way to the docks, Jaromir and his warriors block their path. He demands Sulich’s surrender, but Glornir refuses again, and a fight begins. Jaromir’s mounted warriors clash against the Bloodsworn shield wall. Despite Varg’s inexperience, he manages to dismount and kill one of the warriors. The fight is interrupted by the arrival of Jarl Logur and three ships bearing Queen Helka’s banner.

Chapter 19 Summary: “Orka”

Orka returns to the ruins of her steading and finds Vesli tending to the injured Spert. Vesli tells her that warriors, vaesen, and a Tainted attacked the steading and kidnapped Breca.

Orka buries her husband and retrieves a chest she and Thorkel had buried years ago, filled with weapons and armor. She equips herself for battle and swears a blood-oath of vengeance over Thorkel’s grave. Though Vesli offers to join her, Orka insists she stay behind to care for Spert.

Chapter 20 Summary: “Varg”

Queen Helka’s arrival in Liga with her fleet prompts Glornir and the Bloodsworn to hastily depart after the fight. Before they board their ship, the Sea-Wolf, Varg reluctantly accepts the armor and weapons of the warrior he killed.

Svik then guides Varg through the practicalities of life aboard the ship, showing him where to store his gear before they take their places on an oar-bench. As they sail away, Glornir announces their mission: To investigate and eliminate a threat in Queen Helka’s northern realm.

Chapter 21 Summary: “Elvar”

Elvar and the Battle-Grim arrive at Snakavik, a fortress built into the giant skull of Snaka, the dead serpent-god. The Battle-Grim leave the docks and go to meet Jarl Störr in his mead hall atop the skull. Agnar presents their prize, Berak, to him. Jarl Störr tests Berak’s nature through the living head of Hrung, a giant whose disembodied form resides in the hall. Hrung confirms Berak’s Tainted blood after tasting it, and Störr agrees to twice the usual price.

The transaction appears complete until Hrung calls out Elvar’s name, shocking the hall. When Jarl Störr says Hrung is mistaken, Elvar removes her hood and addresses Jarl Störr as her father.

Chapter 22 Summary: “Orka”

Orka sneaks into Fellur at night to gather information about Breca’s abductors. She finds Mord and Lif, Virk’s sons, tied to a stake and awaiting punishment after their attempt to get revenge on Guðvarr. Orka frees them and tells them to wait with their boat on the fjord.

She then enters Sigrún’s mead hall. She slips into the jarl’s private chamber and interrupts Sigrún and her lover in their bed. She kills the man and incapacitates Sigrún. However, her true target is Vafri. Orka addresses her as a fellow wolf-tainted descendant of the god Ulfrir, and says she knows she was involved in the attack. Orka forces Vafri to reveal where the group is taking Breca.

The interrogation is interrupted when Sigrún breaks free and attacks. Orka kills Vafri and wounds Sigrún. The arrival of armed warriors forces her to flee to the fjord, where Mord and Lif wait with a boat. The three of them escape and row toward the sea.

Chapters 11-22 Analysis

In this section of the novel, Gwynne sets Orka, Varg, and Elvar out on their respective journeys. While the three do not cross paths for most of the book, they are still connected by a few common threads. These include the dragon-borns’ plot to free Lik-Rifa from her imprisonment and the point-of-view characters’ respective ties to the theme of The Costs of Vengeance and Glory. The storylines offer contrasts and parallels, as both Orka and Varg’s character arcs are driven by vengeance, while Elvar is driven by a desire for glory.

Gwynne incorporates more explicit elements of Norse culture and folklore into these chapters (See: Background). The ritualized duel that Virk and Guðvarr fight, called a holmganga, is based on an actual historical tradition. While the specific details vary over time, the version used in the novel appears to be based on the one outlined in the early 13th-century Icelandic poem, Kormáks saga. Despite the veneer of order, the holmganga descends into a display of primal rage and humiliation. The duel ending with Virk’s death serves a few different narrative purposes: While it further exposes the injustice and brutality of Vigrið, it also puts Virk’s sons into play as characters and primes Orka for her coming anger.

The destruction of Orka’s steading not long after is representative of the collapse of her old life. The fire consumes not just her home, but her sense of safety and stability. Her grief over the loss of her husband and son transforms into rage, driving her to seek vengeance. She summarizes the change while digging up her weapons and armor after burying Thorkel: “For so long she had fought these memories, turned away from them, tried to scatter them, or bury them like she had the chest. But not this time. Now she embraced them, let them grow and swirl behind her eyes, until all she could see was battle and blood” (173). By reclaiming the physical and symbolic trappings of the past she once tried to leave behind, she is fully giving up the life she’d hoped for. As she saw with the holmganga, vengeance is the only form of justice available for her and for anyone in her world. However, the path comes at a cost, as it demands the abandonment of peace and the embrace of total violence.

Elvar’s chapters focus on world-building and foreshadowing the novel’s ending. The Battle-Grim find the last intact oath stone, which depicts the events of the Guðfalla (the gods-fall), hidden on an isolated island. The stone itself is a relic of a bygone era, but it still holds power, as shown through its activation and the summoning of the night-wyrms. It’s a hint that the myths Elvar dismisses hold more truth than she realizes and that The Impacts of Cultural Memory and the legacy of the gods will soon be felt.

While Elvar is the only one of the three point-of-view characters who isn’t one of the Tainted, Gwynne still incorporates the remains of the gods into Elvar’s story in a non-literal way through her hometown of Snakavik. From the decomposing bodies in cages to the stench of fish and humanity in the town, Snakavik is not romanticized. Elvar’s disdain for Snakavik’s filth and claustrophobia emphasizes her discomfort with returning to this world. Her preference for the open seas with the Battle-Grim reflects her rejection of the confined and hierarchical life embodied by Snakavik. Upon seeing it, she reflects, “The sight of Snakavik made Elvar feel insignificant, like a rivet-nail tossed into a bucket of nails, and that was a feeling she’d fled Snakavik to escape” (188). For Elvar, Snakavik is not just a place but a symbol of the weight of history and expectations. It embodies the crushing weight of the legacy she’s so desperate to leave behind.

When Varg regains consciousness after his encounter with Leif, he is now part of the Bloodsworn. Through his eyes, Gwynne presents the group as a paradoxical blend of camaraderie and ferocity. Svik’s cheerful demeanor and willingness to help Varg recover contrast with Røkia’s harsh and uncompromising approach to training. She focuses on getting him into the shield wall, which introduces a critical component of how the group survives: Collective strength. It contrasts with Varg’s past, where his survival depended solely on his own tenacity. The group functions more as a pack in contrast to Varg’s previous lone-wolf mentality—an irony given his true nature as a descendant of the wolf god.

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