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99 pages 3 hours read

Ellen Raskin

The Westing Game

Fiction | Novel | Middle Grade | Published in 1978

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Symbols & Motifs

Chess

The motif of chess appears in various ways throughout the novel. Theo begins a mysterious chess game at the Westing mansion that continues until Sandy’s “death.” He believes that finding out who his opponent is will lead him to clues that will help him with the game, so he continuously asks other residents of the building if they’d like to play him. Judge Ford and Turtle also play chess—specifically, with Westing as young women. 

When Crow leaves with the police, Judge Ford notes that she is “[t]he Queen’s sacrifice” (156), framing the entire game as an elaborate chess game orchestrated by Westing. The game of chess is one of strategy and thus intersects with the theme of The Use of Rationality to Explain an Irrational World. The players know the rules of the game, but it is up to them to make the most of those rules to win. The game Westing has planned for his heirs is quite similar. By the end of it, he conceals nothing from the heirs. Everything they need to win is either given to them (the clues) or is a part of their personal biographical information (e.g., Crow is Westing’s wife, and Westing’s word games in the clues reveal his identities). As with the game of chess, however, there are ample possibilities to run into dead ends.

Signatures and Positions on Westing Letters

Sam Westing requires his heirs to sign both of the letters he sends them inviting them to his mansion. Not only are their signatures required, but they must also write their “position.” The first time they are asked, a lot of them fumble with the request, and it is clear that this seemingly simple request comes with the pressure of defining oneself in a word. Grace promotes herself from “housewife” to “decorator” to “heiress,” while Angela simply pens “none,” which later confuses her fiancé, who thinks she wrote “nun.” In indicating the characters’ views of themselves, the signatures are a motif that develops the theme of Appearances as a (Non)indication of the Self.

By the second time the letters arrive, serious events have taken place that have provoked self-reflection in characters who felt otherwise undefined. Angela is now a “person,” Crow is a “mother,” and Chris is an “ornithologist.” By this second time they are called upon to give their positions, they know that whatever they write will be read in front of all the heirs in the Westing mansion and have come to realize that their classifications of themselves radiate outward, influencing how they are perceived by the world.

Stolen Items

A subplot of The Westing Game involves items stolen or lost from apartments, some of which Mrs. Hoo takes so that she can travel to China. This motif epitomizes the unexpected depths that each character contains as well as the tendency of others to overlook that complexity. The heirs are so preoccupied with attempting to win that they do not care when Hoo confesses. The intense shame and guilt she feels goes unexamined by the other characters, who only witness a glimpse of the emotion she’s been carrying since moving into Sunset Towers. Unrelated to the main storyline, the subplot also illustrates the novel’s absurdist qualities, which rationality only goes so far toward explaining.

Secrets

The very premise of the book is a mystery, a secret known only by Westing and his alter egos, and one of the largest factors that holds the heirs back from winning the game is how carefully they protect their secrets. Some secrets are significant, as when Turtle hides the fact that Angela has set off the bombs and worries: “They could force a confession out of her in no time, the guilt was right there staring out of those big blue eyes” (125). Others are seemingly trivial, like Grace’s embarrassment about her real maiden name (though this ultimately proves key to solving the Westing game). In hoarding rather than sharing secrets that could help them win the game, the characters treat secrets as a form of wealth—a motif that underscores the novel’s ideas about Greed and Charity as Motivators.

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